Cooldown: Integrated system that tracks individual player smash limits and enforces temporary lockouts after reaching maximum attempts.
Rewards: Highly configurable multi-tier reward system (Common to SuperRare) using dynamic min/max item ranges and percentage-based drop chances.
Entity Detection: Intelligent, real-time prop tracking that automatically attaches interaction zones to objects in the game world, supporting unique hit-box scaling per prop type.
Global Cooldowns: Dynamic prop management where objects are removed globally upon being smashed and respawn automatically after your configured duration.
Notify: Built-in feedback system that keeps players informed of their remaining capacity before their personal cooldown period begins.
Dispatch: Automated server-side law enforcement alerts that trigger on a configurable percentage chance, complete with support for specific job types and urgency levels.
Weapon Requirements: Optional security layer requiring players to have a specific item (e.g., a crowbar) equipped to successfully interact with infrastructure.
- config.luaTrusted by over 400+ servers worldwide.
"Finally a script that actually works. Support was super fast and helpful."
"Top quality. We've been using it on our server for 2 weeks without issues. 10/10."
"Very clean code, easy to customize. 0.00ms resmon is not an empty promise."
"This system is awesome. My players love the new features."
"Best developer. Updates come regularly and bugs are fixed immediately."
"Everything perfect, installation was done in 5 minutes. Would buy again."