Infrastructure

Infrastructure

Overview

Detailed features and information

Infrastructure

Infrastructure Script For TMC Framework

Features

  • Cooldown: Integrated system that tracks individual player smash limits and enforces temporary lockouts after reaching maximum attempts.

  • Rewards: Highly configurable multi-tier reward system (Common to SuperRare) using dynamic min/max item ranges and percentage-based drop chances.

  • Entity Detection: Intelligent, real-time prop tracking that automatically attaches interaction zones to objects in the game world, supporting unique hit-box scaling per prop type.

  • Global Cooldowns: Dynamic prop management where objects are removed globally upon being smashed and respawn automatically after your configured duration.

  • Notify: Built-in feedback system that keeps players informed of their remaining capacity before their personal cooldown period begins.

  • Dispatch: Automated server-side law enforcement alerts that trigger on a configurable percentage chance, complete with support for specific job types and urgency levels.

  • Weapon Requirements: Optional security layer requiring players to have a specific item (e.g., a crowbar) equipped to successfully interact with infrastructure.

Files Open 

- config.lua

Dependency's

TMC Framework

Video Preview

- View It Here

Documentation

Docs

This Script Is Protected By FiveM Escrowed

tags: fivem, tmc, qol, crime, escrow

Loved by Community

Trusted by over 400+ servers worldwide.

Saved Items (0)

You haven't saved any items yet.