PD Requirement: Set if PD is required to do this heist
Global State: Looting is guarded by needing to hack the electrical unit & blow up the front doors first
Robbery Reset: Robbery is reset every x amount of time via the config
Duplicate Locations: There is 10 locations for this heist inside of the config you can set it so if one location has been robbed nobody can rob any other location or set it to false so all 10 can be robbed and have individual reset timers
Lootable Locations: Tills, Shelfs & Cases all lootable
Cases: Cases is guarded by Config.SmashAndGrab this is also where the weapons are defined that can smash the cases.
PD Alerts: PD are sent pings when the electrical unit gets hacked and the front door gets blown off.
Minigames: All minigames are stored inside of client_open.lua this ensures that you can use whatever minigames you want on this heist
Guards: 2 pre-set guards spawn at each location you can turn off AllowLootingPeds = true if you do not want it but when the ped dies the players can loot the peds for some extra goods.
Location Config: I've made this heist with no MLO dependencies meaning that the locations may differ depending if you have one. Don't worry everything is accessible to change if you require.
- config.luaSee what our customers have to say.
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"The robbery and heist scripts added so much to our server. Our crime RP has completely changed since we installed them. Players are loving it."
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