Ammunation Store Robbery

Ammunation Store Robbery Screenshot 1
Ammunation Store Robbery Screenshot 2
Ammunation Store Robbery Screenshot 3
Ammunation Store Robbery Screenshot 4
Ammunation Store Robbery Screenshot 5

Overview

Detailed features and information

Ammunation Store Robbery

Ammunation Store Robbery Script For TMC Framework

Features

  • PD Requirement: Set if PD is required to do this heist

  • Global State: Looting is guarded by needing to hack the electrical unit & blow up the front doors first

  • Robbery Reset: Robbery is reset every x amount of time via the config

  • Duplicate Locations: There is 10 locations for this heist inside of the config you can set it so if one location has been robbed nobody can rob any other location or set it to false so all 10 can be robbed and have individual reset timers

  • Lootable Locations: Tills, Shelfs & Cases all lootable

  • Cases: Cases is guarded by Config.SmashAndGrab this is also where the weapons are defined that can smash the cases.

  • PD Alerts: PD are sent pings when the electrical unit gets hacked and the front door gets blown off.

  • Minigames: All minigames are stored inside of client_open.lua this ensures that you can use whatever minigames you want on this heist

  • Guards: 2 pre-set guards spawn at each location you can turn off AllowLootingPeds = true if you do not want it but when the ped dies the players can loot the peds for some extra goods.

  • Location Config: I've made this heist with no MLO dependencies meaning that the locations may differ depending if you have one. Don't worry everything is accessible to change if you require.

Files Open 

- config.lua

Dependency's

TMC Framework

Video Preview

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Documentation

Docs

This Script Is Protected By FiveM Escrowed

tags: fivem, tmc, qol, crime, escrow

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