Catalytic Converters

Catalytic Converters Screenshot 1
Catalytic Converters Screenshot 2
Catalytic Converters Screenshot 3
Catalytic Converters Screenshot 4

Overview

Detailed features and information

Catalytic Converters

Catalytic Converters Script For TMC Framework

Features

  • Items: Configure and change the item needed to start the cut (used via inventory trigger) and the item they recieve after finishing

  • Sell Shop: Used via prompt group for security only allows them to complete the sale if they have atleast 1 of the converter items if they have more it adds them all up and gives them a min to max amount set inside of the config

  • Converters: Can set that they get more than just one at a min and max amount from one cut depending on your economy

  • Remove Item: Set chance that the player gets the starter item removed from them at a 0-100 percent chance basis

  • Police Requirement: Set a required amount of police online with the job for the player to be able to trigger the event also the chance that they get a dispatch alert sent

  • Minigame: Fully configurable TMC minigame with type and data all configurable

  • Player Cooldown: If you want a player cooldown you can either set it to false for none or set the amount the player can do and the SQL inserted amount of time they cannot do cat cutting. This stops the players from being able to F8 Quit come back and be able to re-do it again.

  • Vehicle Sound: Through state bags you can make the sound on the vehicle change when the cat has been cut by another player

  • Blocked Vehicles: You can set blocked vehicle classes or owned vehicles from being able to be cut. police is defaulted

Files Open 

- config.lua

Dependency's

TMC Framework

Video Preview

- View It Here

Documentation

Docs

This Script Is Protected By FiveM Escrowed

tags: fivem, tmc, qol, crime, escrow

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